Thursday, October 08, 2020

RT;DL Blowout—Newton's Laws Edition

My use of Pasco's Lenz's Law demonstrator as a blowgun to explore the equations of motion is discussed in a previous post. That's an activity I don't do in my regular Physics class, because number puzzles aren't a priority there.

In this activity, I introduce the blowgun to Physics, do a quick speed determination, and then detail how Newton's laws of motion apply to the various portions of the Hero's Marker's Journey.

How are Newton's third, first, and second laws relevant to when the marker (bullet) was in the tube (barrel)? Between the barrel and the box? When caught by the catch box?

I do this after all three laws have been taught in class. It's a nice review.

For example, when the marker is in the tube, Newton's third law is relevant in that the air pushes the marker forward while the marker pushes the air backward. 

Newton's first law is relevant in that the marker at rest would have remained at rest, but was acted on by an unbalanced, external force applied by the air. 

And Newton's second law tells us the acceleration of the marker will be proportional to the force that the air applies and inversely proportional to the mass of the marker. 

In the end, we ponder how to make a faster-moving bullet based on Newton's laws. I can't blow any harder. So we modify the bullet. 

Is this demonstration activity really just an excuse to do another blowgun activity in class? I mean... what are you even talking about right now? That's ridiculous! Why would you even suggest such a thing?

It really is a nice review of Newton's laws. 

Google Doc: Demo - Blowout (Newton)

HTML Preso: Demo - Blowout (Newton)


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